Is there a way to fold out the hierarchy in an editor script (or certain hierarchies of particular game objects?).
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Updated below…
Also might be nice to have a preference to have them all unfolded by default. Right next to the preferences to enable alphanumeric sorting.
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Updated below…
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I have to update this. They changed Unity in 2018 to Window/General/Hierarchy instead of Window/Hierarchy.
Basically all you’re doing is selecting the hierarchy window through the scripting using EditorApplication.ExecuteMenuItem:
public static void SetExpandedRecursive(GameObject go, bool expand)
{
Type type = typeof(EditorWindow).Assembly.GetType("UnityEditor.SceneHierarchyWindow");
MethodInfo methodInfo = type.GetMethod("SetExpandedRecursive");
EditorApplication.ExecuteMenuItem("Window/General/Hierarchy");
EditorWindow editorWindow = EditorWindow.focusedWindow;
methodInfo.Invoke(editorWindow, new object[] { go.GetInstanceID(), expand });
}
In my class for a script that’s in every single one of my scenes, I use ExecuteInEditMode:
[ExecuteInEditMode]
public class S_Scene_Editor : MonoBehaviour
{
private void Start() {
//Code goes here!
}
}
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