Hello , my problem is I have a smoke particlesystem spawn as SubEmitter of the parent Particle System.
My smoke is spawned on a circle. When camera run into the smoke circle , gpu alpha blend in pixel size is very large . So I wanna to cull the subEmitter smoke when the subparticle is too close to camera .
Is there a way to do this ?
each subemitter particle is a small smoke
when camera run into the smoke , the near particle smoke is very large .