In a situation where multiple forces may have acted upon an object (gravity, thrust, explosive forces etc.) is there a way to peek in to the physics engine to see the sum of forces being applied to the object during a fixed-update frame?
I have such a situation, where after being subject to different forces, a falling object appears to freeze in mid-air. (Everything else is running smoothly at that point, so it’s not a performance related freeze). I can only assume there’s some unlucky, permutation of forces that are cancelling-out, but I can’t find a way to debug it.
Thanks for any ideas