Hi, I am currently using unet to build the networking for a 1v1 game. I started trying to just work with the LLAPI as the HLAPI did not seem to give the control I wanted but found I had to use the Network Manager to be able to test on localHost.
I am using no network identities/transforms or anything like that as I am attempting (and semi succeeding) to transmit all of the information via messages using Send().
For some reason, I keep getting this error or errors very similar:
Unknown message ID 83 connId:1
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
I don’t think I have any network identities on anything and this seems to never go away. Using the Profiler, I can see that this method is sucking up heaps of performance, about 95% logging the error to console over hundreds of ms unless I am mistaken.
I am still a bit of a noob to all things Unity and especially networking but I have spent some weeks solving problems and getting things working but I can’t find what is causing this or a way to avoid it. I may be overlooking something silly. I kind of hope so. I would love a way to disable all things network identity but i’m not sure it exists.
I appreciate any help or advice you can offer.
Thanks!