So i have things in my game that i want to move at the same speed, and be knocked back the same distance despite some being bigger than other objects. But setting up code to compensate for object scale has been a pain.
I thought maybe i could just divide by scale squared but that doesn’t seem to work either.
I’ve been wrestling with this for months now and finally decided to make a post. Anyone know a way to scale down the built in 3D physics so you get more reliable behavior from objects despite object sizes?