Is there a way to disable OVRplayerController tracking for use with networking such as Photon? (Oculus Integration)

Hello! I am sorry if this question has already been answered or if it is quite simple.

I am new to developing multiplayer VR games. I can create non-VR games using photon fine but when I tried to create a VR multiplayer game (using Oculus Integration) I ran into the issue that I could not disable hand and head tracking for the other players. If I left it on, It would freeze or the other people would imitate what I was doing. I was just wondering if there was a way to disable the tracking easily.

I have attempted it myself by destroying components and gameObjects that were not needed for the other people but I could not get it to work.

Thank you, and have a good day!

Found a solution awhile ago. Make a fake network rig that tracks the hand and head position. You only need one OVR controller