Since the InputSystem is currently broken with 2019.2, but there appears to be a fix committed in the develop branch, is there a way that I could build and package locally and use that? Obviously I could go back to 2019.1.a14 which did work… but even in that case, there are still fixes that have been made since 0.2.8 that I’d like to be able to take advantage of.
Thanks!
Well, if you are adventurous, you can check out the develop
branch of GitHub - Unity-Technologies/InputSystem: An efficient and versatile input system for Unity. - and then copy the Packages/[com.unity.inputsystem](https://github.com/Unity-Technologies/InputSystem/tree/develop/Packages/com.unity.inputsystem)
directory into your project’s Packages
directory.
Thanks! I wasn’t sure how to incorporate it into my own project. I’ve already got the develop branch locally, just wasn’t sure what I needed to do next (and that just seems too simple and obvious now that it’s been pointed out). I’ll try that out when I get home tonight.
UPDATE: working perfectly. Thanks!