i made a list of object in my scene in gui. then i made a style for them, so that when mouse hovers over the labels for each object, font turnes yellow. so the question is: is there a way to use this hover detection and avoid checking the mouse position for each label, also the problem is that gui is nested few levels and it will be hard to get absolute position so that i can use rectangle.Contains(invertedMousePosition)
is there a way to use hover detection somehow?