I noticed that this question was asked before, but with no real answer.
Uncompressed asset bundles help on mobile because they don’t occupy memory, but compressed ones are better for download.
So a developer may want to download the compressed version, and extract it then save the uncompressed version and work on it. Is that possible?
The same question was asked in the link below and in other places as well.
So it seems like I only have to set Caching.compressionEnabled to false and the magic should happen, right?
If the uncompressed asset bundle is too big, for example 1GB. Will android unity player crash trying to extract it when Caching.compressionEnabled is false?