I have a big PSD file that I am using to generate a lot of other textures for my game.
I would like to be able to keep it in the same directory, but it’s a really big file, I don’t want Unity to load it every time, since it will never be used directly for any texture.
I know I can just keep it in a directory that is outside the Assets structure, but it’s annoying to have to go back and forth.
Is there an easy way around this?
If it’s not referenced directly, it won’t be used in a build. If by “loading every time” you mean compressing when importing, either turn off compression for that texture, or go to the preferences and turn off “compress assets when importing”.
–Eric
I’m not really worried about it being included in a build, I just don’t want Unity to have to spend any time loading it into the editor.
I’ve also got some similar Maya files that get loaded every time I start the editor. I’d rather just be able to tag them as invisible to Unity somehow…
I guess for now, I’ll just make a directory parallel to Assets called Masters or somesuch and make shortcuts back and forth to make it easier to move between them…