Is there a way to export an game object as a collada file (.dae) at runtime?

I create meshes and objects at runtime and my users want to export those objects as a collada file (.dae)

I have tried COLLADA Exporter for Unity 5 from the asset store

But this just let me export files only when running the Unity editor.
Is there a way to create .dea files while running my own unity code (at Mac or Windows)?

Is there a way to use the .dll files from the Collada Exporter at runtime, or is there a other way to do this?

Thanks in advance!

3 Answers

3

Nobody?

There is no way to save a GameObject to a 3D file?

Hi,
Did you find a solution for that?

I’ve found this, which seems a bit slow and not perfect but a good starting point: GitHub - linuxaged/ColladaExporter: Collada exporter for Unity3D