Is there a way to export models or UVs from unity?

I’m an animation student so I’m familiar with programs like maya and mudbox, however I’m currently at an internship where I am learning how to use just the basics of unity (not doing any scripting/coding, I’m just working on visuals). The game that I am working on already has models that someone else created, but my boss told me to look through them and see if any of the models needed to be re-textured. All of the models are weirdly shiny and attempt to look real but it just comes off as very fake, so I decided to take the art style in more of a toon shading/matte color type of direction. However, having only ever textured using maya and renderman I really have no idea what I’m doing in unity. I want to export UVs so that I can make diffuse maps in photoshop but I don’t know how to do that or if it’s possible. I also thought if I wanted to edit some of the models I could export them from unity and open them in maya but it seems like that isn’t possible either. Is there a way to do this? The team I am working with is very small and the other people are programmers who don’t know anything about graphics so I can’t really ask for help. As far as I know I don’t have access to the original fbx files or maya files which is unfortunate, but the textures do have diffuse maps on them so I know whoever made them in the past must’ve had UVs. Any recommendations for what I should do? Do I need to find the original fbx files?
Thanks in advance for any help! I am very clueless!

  1. Some paragraphs would be nice :slight_smile:

  2. You do have fbx files (or you should). Unless I’m missing something, can’t you just grab the files from your assets in your Unity project?

As I said I am clueless… the one guy I’m working with sent me an asset package… I don’t know how to get the models out of there. When I export it exports as a .unitypackage instead of as an fbx. I’ll keep trying things though.

Find your models in Project view, then right click and click show in explorer.

Just found a way to get them to open in mudbox so I can go from there!

Thank you.

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