Is there a way to fill hole of dissolve shader ?

Fill hole effect is better since it make the character not like a card board, but if we can’t , color the back face
is another option. As we can see the backface looks not cool.
I don’t know if these feature is there yet ? can someone point me a direction, thank you !

The usual solution for this is to use a back face test and swap to a black albedo and a solid emissive color. However, things like the eyeballs being front facing geometry that are inside the model aren’t easily solved.

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thanks bro ! it works !4439011--406174--upload_2019-4-17_16-35-58.png

Where do you connect that subgraph??

I’m running into the same issue but can’t figure out how it can be done :frowning: