Hi all, I’m currently working on a program that has some intensive functions e.g. synchronous asset bundle loading. Calling these functions hangs unity for a few seconds, so I’m trying to enable a “Please wait” image while the assets are being loaded, however no matter what I try the program will always hang before the image is enabled.
Any way around this?
Note: I can’t do the function asynchronously as the dependencies won’t allow for it