Is there a way to generate a plane according to the cordiantes of a specific object?

additionally, can you recommend any tutorials about this?

Easiest way is to :

  • first create a “normal” plane, i mean a plane with 4 vertices with the values (1 , 1 , 0) , (-1 , 1 , 0) , (1 , -1 , 0) , (-1 , -1 , 0).
  • multiply all the points of the plane by the object’s transform.localToWorldMatrix
  • after the multiplication, the plane should be aligned with the object’s transform