Is there a way to get an animation to start midway through?

Hi there, I have a set of walk cycles hooked to the animation controller and for the most part they work well, what I have is a walk forward, a turn left and a turn right animation. My problem is that the turn left and right anims are actually the same animation mirrored, so when I try to blend them on the anim controller it works well in one direction but in the other the position of the feet dont match up.
I’ve figured that the way to solve this would be to make it so that the mirror animation starts midway through, but I cant figure out where the option to do that would be.

I’ve attached a video which should further help explain the issue:

Yup, thanks for the answer, I actually figured out a much easier way which is to change the “Cycle Offset” attribute to the correct value (it goes from 0 to 1, so if you want the anim to start midway through just set it to 0.5).

Anyway, I hope that helps anyone with the same issue.