Is there a way to get the actual joystick.Vertical and joystick.Horizontal Value?,

First, sorry for my bad english. I’m 15, and I’m trying to make a moba game by my own.

What I want to do is

  1. Pass a parameter called joystick_tag. (like this: Get3DJoystickPosition(joystick_tag))
  2. Get current joystick.Horizontal, joystick.Vertical, Camera.main so that I can calculate the value Camera.main.ScreenToWorldPoint(new Vector3((joystick.Horizontal + 1) * Screen.width / 2, (joystick.Vertical + 1) * Screen.height / 2, Camera.main.nearClipPlane));
  3. return that value

It seems quite simple, but in my code the joystick.Horizontal and the joystick.Vertical value keeps 0 even if i move the joystick.

Basically, the method gets a string input, called joystick_tag.
then by the tag, every time the method gets called, it finds a joystick tagged by the tag.
Then it calls the Update() method so that I can get the current joystick.Horizontal and joystick.Vertical.

This is the full code. Joystick class is from the Joystick Pack by Fenerax studios.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Korselo.JoyPos
{
    public class JoyPos : MonoBehaviour
    {
        public Joystick joystick;
        public Vector3 world_v;
        public string joystick_tag_public;
        // Start is called before the first frame update
        void Start()
        {
          
        }

        // Update is called once per frame
        void Update()
        {
            world_v = Camera.main.ScreenToWorldPoint(new Vector3((joystick.Horizontal + 1) * Screen.width / 2, (joystick.Vertical + 1) * Screen.height / 2, Camera.main.nearClipPlane));

            Debug.Log(world_v);
        }

        public Vector3 Get3DJoystickPosition(string joystick_tag)
        {
            GameObject joystickGameObject = GameObject.FindGameObjectWithTag(joystick_tag);
            if (joystickGameObject != null)
            {
                joystick = joystickGameObject.GetComponent<Joystick>();
            }
            Update();
            return world_v;
        }
    }
}

Well the joystick.Horizontal and joystick.Vertical are able to be represented as floats, going from 0 (stationary) to 1(max length). If you want to see the values then create a public vector2 and assign the two parameters as .Horizontal and .Vertical. For example:

public Vector2 JoystickValues;
public VariableJoystick joystick

void Update()
{
      JoystickValues = new Vector2(joystick.Horizontal, joystick.Vertical);
}