Hi UnityAnswers Community,
I was wondering if there was a way in C# to get the symbolic name of a variable at runtime.
I am saving to disk several properties of a Scene in the form of “STRING=value” lines. STRING is also the internal name of the variable I’m using in MonoDevelop.
Is there an easy way to obtain something like VARIABLE.GetLiteralName() to speed up the saving process, or should I simply manually type the string equivalent of each variable?
I know I could map each string in a hashmap/array, but I’d like to know if what I asked is possible.
float _a; string _b = _a.SomeFunctionThatGetsThisVariableSymbolicName();
at the end, _b should contain “_a”;
Thanks for your time