I thought it would be nice to have music volume be adjustably independently from the regular sound effects. After looking up how to do this, I found that I need to have every audio source in my game set up to use a specified audio mixer and select the correct group within it.
That’s freaking crazy; I have dozens of objects in my game with an audio source, if not hundreds! And I have many more that I still need to create!
Is there some way to set up all audio sources to use a specific mixer by default? I only have two audio sources that will use the “music” channel, so ideally I would like to set those and then just have everything else with no mixer selected just use the sound effect channel.
Is there a way to do this? Even if not at run-time, at least an option to go through all my scenes and prefabs to select it for me.