Is there a way to have rigid bodies collide, but not transfer any force?

At least that’s in essence what I need.
I have a rigidbody platform that I need to move another rigidbody across, but as I try to move one across the other, the rigidbody platform starts moving due to the other object.

I’m not sure if I should simply simulate my own gravity on the platform object and remove the rigidbody, or if there is some other preferred solution, since this method causes other problems.

If I understand correctly, you just need the rigidbody on the objects that are falling. Floors are static and should only have a collider on them, no rigidbody.

Set the non moving body to isKinematic