I’m doing a racing game for the blind and have used Audio files to voice what’s on screen. But that is pretty difficult to do for time records. Also, I’d imagine almost every blind person has a type of screenreader. Searching online, I could only find screenreader capabilities for Android/IOS and not for windows/PC deployed products. Am I missing something?
We started adding support for this in unity 6 (formally known as 2023). It is currently Android and iOS though.
I might not fully understand this, but does that mean that screenreaders on unity products deployed on android/ios works or that people can connect their phone to unity desktop and the phone picks up the screen reader functions from the desktop exe?
Basically, I deploy my game on windows desktop, does that tutorial help with that?
Currently, the initial implementation of this API for screen readers works only with mobile devices running Android or iOS operating systems. According to our product strategy, we are also considering extending support to MacOS and Windows, each with native screen reader capabilities, and to desktop-based web browsers as well.
It means it will work on mobile games and support for desktop games should come in the future. So it doesn’t do what you want at the moment.