Hey!
So I have an object in the scene with an Animator Controller playing an idle animation.
While the game is running I’m instantiating a new object with the same animator controller, but I need the animations to be playing at the same time. It’s almost as if Unity is creating a clone Animator Controller because they’re both running the Idle animation at different times, starting from when they were created.
The only solution I found so far is triggering the animation to start again without any blending when I instantiate the new object but that makes the position of the original snap.
I tried getting the runtimeAnimatorController of the original object and assigning that to the new one when it’s instantiated but that still had the animations playing at different times.
Anyone know of a good solution to this? Is there a way to set the animation position for the new object?
Thanks!