For my design process I’d like to create each level in a separate scene. However each level relies on global objects (playmakergui, touchscript, other game engine stuff). If I want to see if it works I have to switch to the main scene so I can load it.
If I don’t want to do that I can set up game engine stuff and a camera inside the level scene but then when I load the level I’ve got two sets of game engine objects and cameras.
Is there a way I can load a specific object from a scene, or prevent identical objects from loading? I’d love it if my designers could iterate without switching scenes. My options right now are to make it tedious for them or tedious for me. But it could all be fixed if I could choose (when loading) to ignore certain objects.