Hi! I’m working on a WebGL project to leverage the performance of DOTS on WASM but it seems that out of the box the WebGL build won’t load Subscenes entities.
Has anyone been able to do this?
Hi! I’m working on a WebGL project to leverage the performance of DOTS on WASM but it seems that out of the box the WebGL build won’t load Subscenes entities.
Has anyone been able to do this?
There is none. WebGL is still single-threaded and there’s no Burst compilation either.
Another user had the same issue with Unity 6.
Given that this is an on-off kind of issue, I assume there’s little to no effort spent on Unity’s side in regards to DOTS for WebGL, or at least not for any publicly available editor versions. You may want to check again with Unity 7.
The last working version for web using dots is 2023.2.20