I have a pc build that runs on one monitor and another app that runs on the other monitor (both Unity PC builds). When I switch to second app, the 1st app loses focus so all the Input.GetKey is not detected anymore.
Is there a way to keep all apps focused at the same time and get all events from all apps indifferent of which one is focused ?
Note that many users will not be happy with a game which effectively functions the same as keylogger malware. I’d avoid this kind of thing except for functions that users already expect to operate this way, such as a push to talk key.