Is there a way to make MonoDevelop and Unity default to using the Float type instead of Double?

It’s pretty annoying that when you type a decimal number like “.75” or “1.0”, Unity and MonoDevelop type it as a double. It seems like you should be able to do some kind of magic so that it gets typed as a float without having to add the “f”.

Obviously not a big issue but it would be a bit nicer.

No, since that’s not how C# works (although it is how Unityscript works).