I’m trying to think of some interesting ways to light my game, and I thought of giving the player a point light that surrounds them, and only covers a certain distance. Everything outside of it will be difficult to see due to the absence of a directional light.
However, I don’t like the way the light will show up more intense for objects that are closer to the light. I think it would look better if everything were lit with the same intensity regardless of its distance from the player (just for this light).
Is there a way to do this, and if so, how is it done?