Is there a way to make the intensity of a point light irrelevant to distance?

I’m trying to think of some interesting ways to light my game, and I thought of giving the player a point light that surrounds them, and only covers a certain distance. Everything outside of it will be difficult to see due to the absence of a directional light.

However, I don’t like the way the light will show up more intense for objects that are closer to the light. I think it would look better if everything were lit with the same intensity regardless of its distance from the player (just for this light).

Is there a way to do this, and if so, how is it done?


Good news - what you’re describing is a Spot Light in Unity - and here’s an example!

After fooling with a spotlight, I encourage you to read THIS unrelated amazing answer: