Hello ! I am new to unity.
Currently I am making a character that uses character controller with physics.
A NavAgent is disabled and attached to the character as well.
I want to use the NavAgent.CalculatePath method to obtain a path to my destination but seems like I have to enable the NavAgent or there will be errors everywhere.
However if I enable the NavAgent the physics will break and the character will not move.
Is there a way to use the calculate path feature of the NavAgent only?
Many thanks !