So basically, I want one rigidbody to rotate and move with respect to the other, but still be free to move around itself. My use case is that I want a space ship that you can enter and travel in from a top down perspective. While outside the ship, you’ll be in a dragless environment (being top down, the gravity is essentially determined by drag), but while in the ship it should feel like the ship is stationary, even while it’s in motion. I could accomplish this by making the ship’s interior a separate “room” that’s stationary, but I wanted to at least attempt a seamless transition.
So far I’ve tried various joints, having the most luck with the friction joint, with the downside being that the rigidbody in the ship now affects the ship’s rigidbody. I’m pretty new to using the physics engine, so any help would be much appreciated!