I am working on a puzzle game for iOS but my users have found a fun exploit: If you open the fast app switcher (double-tap Home button), the Pause menu doesn’t appear and they can see most of the puzzle without the time ticking down.
I have already tapped into the OnApplicationPause() event to call the Pause window, but it doesn’t appear until the user taps on the game screen to close the Fast App Switcher. At first I thought it was an animation problem or something, but it seems unity doesn’t draw the next frame until the application becomes active again. (I tried doing an instant colour change instead of an animation, but got the same result)

I’ve checked other apps, such as Bejeweled, and they hide the puzzle with an animation while the switcher is open, which suggests that the app view can still be drawn to. (I realise that Bejeweled is probably not made in Unity; the point is that the view isn’t frozen by iOS)
Does anyone know if there is perhaps a setting to make Unity continue drawing while the view is open, or have any other ideas? All I can think of is making a view in native, but thats going to be annoying for many reasons…
Also see http://answers.unity3d.com/questions/387816/render-1-more-frame-after-onapplicationpause-on-io.html
– Favo-Yang