Hi, currently USS transitions seem to be independent of Time.timeScale, so for example, if I pause the game, I have some UI elements still running animations in the background. Is there a way to make them respect the game’s timeScale?
It would be nice to have a setting specific to an element, so that elements that are in the pause menu can still play the transitions.
An alternative solution I can work with is to be able to pause, resume, speed up and slow down transitions from code. But, it does not seem to be possible as well.
Any help would be appreciated. Thanks in advance!