Is there a way to move a game object from a dynamic start position to a fixed position in timeline?

In my game, when the player hits a trigger, a cutscene starts. In this cutscene, I want the player to move from the position he was in when he hit the trigger to a fixed position a few units away, kind of like LERPing from the start to target position. What I’m looking for is kind of like a mix between the “apply scene offsets” and “apply transform offsets” modes in timeline. But as of right now, I am only able to do one or the other, so the animation either jumps to the start point (transform offsets) or goes some distance relative to the start position, which doesn’t always reach the correct spot (scene offsets). Is there some way to achieve a mix of these two?

Any news on that?