Is there a way to move a player with forces only if the mouse has changed position?

I am starting a project but for movement we are looking to move the player only based on changes in mouse position, regardless of clicking. Is this even possible? I have coding experience but am new to Unity’s API.
To be more specific, if the player moves the mouse forward we want the player object to move forward as well, and if the mouse is moved left or right we would like the player to move left or right as well, but we do not want the object to follow the mouse, just check to see if there is a change in mouse position in the x or y and then apply a force to the object in the appropriate direction. I hope that is a bit more clear.

I’m not quite sure what you are asking but, I feel you may want to use a navmesh and a navmesh agent. With the agent you could write a code like this
.
using UnityEngine;
using UnityEngine.AI;

public Class movePlayer : MonoBehavior {
      //the part that moves the player
      NavmeshAgent agent;

void Start(){
       //get the reference to the agent
      agent = GetComponent<NavmeshAgent>();

}


void Update (){

     //make a raycast from the camera to where the mouse is
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     RaycastHit hit;

     //see if anything is hit
     if(Physics.Raycast(ray, 100, out hit)){
     //move the player to where the ray hit
     agent.destination = hit.point;
     }

 }
}