I want to have a single texture and muliply a color against it.
this is done with gameObjects by changing the material.
I don't see how you do this with GUILayout and GUIStyle...
Thanks, stringa
I want to have a single texture and muliply a color against it.
this is done with gameObjects by changing the material.
I don't see how you do this with GUILayout and GUIStyle...
Thanks, stringa
Use GUI.color:
// Save the original GUI color
Color guiColor = GUI.color;
GUI.color = myColor;
//Draw GUI here...
// Restore original GUI color
GUI.color = guiColor;
Also look at: GUI.backgroundColor, GUI.contentColor etc. in the Script Reference.