Is there a way to not load objects through walls?

The more 3D models I add to my game the more lag im starting to get. I have walls separating areas and each area isnt that big. So if theres a way to not load models if the player isnt at those areas the lag should stop. Or at least something like lowering the graphics the further away you are. Is this possible?

Hey @mzeman4818,

Regarding “lowering the graphics the further away you are”, yes, this is both possible and common. What you are looking for is called Level of Detail ( LOD for short). Check out the Unity docs on LOD first, then search around the web, as there are several existing resources. Hope this helps!