Is there a way to play an Audio Source without a player hearing it?

Im making a rhythm game, and i made a audio visualizer for beats, so when a beat drops a objects spawns. And my question is, is there a way to play one track for the audio visualizer that the player cant hear and another track that’s delayed for the player?

If you have separate audio sources for each one, you could simply set the visualizer’s volume to zero. It will be playing but not audible, and you could adjust the other audio source however you needed.

Unity Docs Audio Source