hey, i have made an application that exceeds the 4 GB mark.
so i need to decrease the build size for ios without compromising the resolution of the textures I’m using in my game. s there a way out?
Svg?
odr (on demand resources)?
asset bundle?
I’m trying to target 64bit iOS devices only.
My app has
17 scenes,
around 100 sprite sheets,
around 250 sprites.
I’m totally amazed by the new version of unity 2017.3.0f3 while building my game and opening build settings it gave a new option compression method
I selected LZ4HC for my release build and it reduced my app size from 5 gb to 450 mb that was really unbelievable what the compression did. you might want to check this. LZ4 is for development. LZ4HC is for release.
The compression doesn’t alter the performance. Yay!
You could try set up your game as a mini-launcher, which will use www download the asset bundle from your own server. For more detail, you might want to check this.