Yes; there are two options that allow this.
- First, the new 2.0.0-pre.9 packages (which require the visionOS 2.0 beta and Unity 6000) incorporate the support for point/spot/directional lights (and spot/directional shadows) that Apple is adding to visionOS 2. There’s some more information in the documentation; you have to enable the lighting via the settings or (per-light) using the
VisionOS Light Settings
component. You can also use the VisionOS Environment Lighting Configuration component to remove (or reduce) the influence of the image-based lighting, in case you want point/spot/directional lights only. - If you’re unable to use visionOS 2.0 beta, there’s also the previous solution, which is to use an (unlit) shader graph with the PolySpatial Lighting Node. That node reproduces Unity’s point/spot/directional lighting (as well as light maps, light probes, and reflection probes), but doesn’t support dynamic shadows.