Hi, and thanks for looking at my question!
I’m building a windows-esque UI system for an RPG, and I’d like to have some of the windows be actual cameras, something like in this screenshot:
I’m aware of render texture, but as far as I know there’s no good way to do that with the free version of Unity. I’ve played around with different screenspace settings for the canvas, but that too, always leads to an issue where the camera is either rendered behind all the UI elements or in front of all of them, like in this screenshot:
Anyone have some insight or a nudge in the right direction? I’d really appreciate it!
Thanks again and have a great day!