Is there a way to render a camera on top of certain GUI elements, but not others? (non-pro)

Hi, and thanks for looking at my question!

I’m building a windows-esque UI system for an RPG, and I’d like to have some of the windows be actual cameras, something like in this screenshot:

I’m aware of render texture, but as far as I know there’s no good way to do that with the free version of Unity. I’ve played around with different screenspace settings for the canvas, but that too, always leads to an issue where the camera is either rendered behind all the UI elements or in front of all of them, like in this screenshot:

Anyone have some insight or a nudge in the right direction? I’d really appreciate it!

Thanks again and have a great day!

Yep, this tutorial is for the old OnGUI but essentially the same holds true for the new 4.6 UI.

UnityFree3DmenuItems

I use it for this example Chest contents:

That’s just a new UI canvas with a background image panel and some instantiated objects below the terrain with a customized camera as per that tutorial, the items rotate and zoom in when clicked. Not added the info for each item yet but totally achievable.