Is there a way to render a sprite on the SceneView, but not the Game window?

Hello there,

I setup a gameObject with a sprite to keep track of an offset. I don’t want it to be rendered in the game, but still be visible on the Scene Editor. Is this possible?

You might also want to investigate Gizmos, which are specifically designed to provide additional graphic information only in the editor scene view. Unity - Scripting API: Gizmos

you can use layers and camera culling mask


check this