Is there a way to render in-game a sphere collider?

I’m trying to show the collider of a game object as in any tower defense game where you can see the range of each tower. Anybody knows if this is possible? Or some other solution I can use?


Unfortunately, the method I posted using Handles won’t actually work in a build. The easiest alternative solution that I can think of is to render an image of a circle where you want. If you want a very high quality circle, you can manually create a polygon mesh and render that.

A collider ultimately uses a normal mesh, so if you want to view this mesh, you could, for example, use it as the mesh of a MeshFilter and add a MeshRenderer on top of that. Depending on your needs, you could use a special shader that is transparent or whatever to show a tower’s range.