Is there a way to replicate this effect on Unity?

Hello There!
I’m starting to study shaders and there is an effect that grabbed my attention:

Is there a way to replicate this effect in 2D or 3D objects?
And do you guys have some materials and tutorials wich are good for begginers?
Thanks!

Yes - the words you need to search for are “flow map”.

Like this, for example: Flow Map Shader for Unity Sprites | Some Coding Recipes