Hello There!
I’m starting to study shaders and there is an effect that grabbed my attention:
Is there a way to replicate this effect in 2D or 3D objects?
And do you guys have some materials and tutorials wich are good for begginers?
Thanks!
Yes - the words you need to search for are “flow map”.
Like this, for example: Flow Map Shader for Unity Sprites | Some Coding Recipes