Is there a way to resize a GUItexture in the Scene?

I have been playing with GUItextures alot lately, and wished that they could be resized in the Scene just like 3d GameObjects can be resized using the scale button/icon. Other than changing the width and height of the pixel inset, is there a way 2d objects can be resized by using a mouse apart from creating an editor script?

Set all pixel inset values to 0, and use the scale instead. Then they can be resized in the scene like other objects, and will also be resolution-independent. The only thing you might have to do is consider different aspect ratios, using a script like this.

Ahhh the scale of an object can't be 0, Resizing in the scene view using Scale tool will only work if the scale isn't 0.