Hello,
I am trying to mimic a particle system with VFX Graph but the VFXGraph’s Particle Strip is kind of start-end-swap compare to Particle System’s trail.
Is there a way to flip the strip without changing texture?
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You mean this checkbox in output settings?
I tried the checkbox and the texture is rotated 90degree. The desired outcome is to flip it (180degree)
You are right, then if you got custom shader can’t you modify it? I mean it’s not like you got big choice here you either:
- Swap the texture itself
- Modify shader and (1 - uv.x)
- Enable custom mode and you can provide custom UV along the strip, but reproducing this would probably more bothersome than option 1 or 2.
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- I got numerous texture adapted from previous project so swapping textures might not be an option.
- Modifying shader is a temporary solution (which maybe my only option for now, I guess) but not all the trail will need custom shader.
- Right now this option is too hard for my programming skill tier
Anyway, thanks for the solutions.