I was able to correctly capture and record a simple idle face animation using the ARKit Face Actor.
From there, I went to the animator on the character, created a new layer with an avatar that solo’s the head.
In playback, the face does not animate even though the body does.
That makes sense because on my main character’s animator, the only values available are the look around animation, not the face capture animation. By duplicating the animation, I can then pull the face actor values but they are at 0.
Here’s the question - Is there an easy way to pipe in that animation data to these individual AR Kit values or do I have to manually connect them or copy/paste the float values? I wasn’t sure if there was a pre-built system for this for game playback usage?