Hi,
I've been trying to find this answer on the web and everyone seems to care about compressing rather than leaving something uncompressed.
In any case, I have png file that I need to keep uncompressed as i'm using the image to store very specific values that pertain to objects in a game. So for instance I have a map, and a territory on that map, I click on the ocean the color value is (0,0,0), and if I click on the territory it could be something like (5,5,5), but it I click somewhere in between it gives me a value like 0-5. My original png file doesn't have any aliasing, so I can only assume when unity compresses it, it does that automatically.
Is there a way to keep it uncompressed so that none of my values are changed? I've tried messing with changing the format variously, but nothing seems to work.
Any ideas?