This is something I have not seen much about in the documentation here. But supposing I wanted to do various sorts of additive color blending between an object and the existing scene entities. In XNA this would be for a spritebatch, or in SlimDX this would be between Begin/End calls on a sprite object from Direct3DX. Is there anything like this in Unity?
The code in SlimmDX for additive blending would be:
device.SetRenderState( RenderState.BlendOperation, BlendOperation.Add );
device.SetRenderState( RenderState.SourceBlend, Blend.SourceAlpha );
device.SetRenderState( RenderState.DestinationBlend, Blend.One );
Anything along these lines in Unity?