I am working on a Unity project that will be installed in a museum. The program needs to communicate via UDP with another computer. Rather than hard coding variables within unity, I would like to be able to set preferences for some variables (IP addresses and port numbers) on first launch or when a key is held down on launch in a way similar to the input manager. Does Unity have an easy way to do this? Alternatively, I could read those variables from a .ini file or something similar. That is what I used to use with Director.
I think I know what you mean, and it would be cool if you could ‘pull up’ the Input manager while in the game (not just when it starts). I don’t think it’s possible I hope I’m wrong.
But you can always roll your own. Use PlayerPrefs to store/retrieve the settings.