Is there a way to set the position of a standalone unity window?

I run a dual monitor setup (Win7), and normally when I open an application it will open in the correct place. With unity games that I create, they open directly in the middle of the two monitors, and I immediately have to drag the window to the left. Is there a way that I can set the window position of unity windows?

There is no way to set the position of the window currently.

Yes it’s possible (on standalone Windows only). It require using external dll. You just write:

#if UNITY_STANDALONE_WIN || UNITY_EDITOR
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
private static extern bool SetWindowPos(IntPtr hwnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);
[DllImport("user32.dll", EntryPoint = "FindWindow")]
public static extern IntPtr FindWindow(System.String className, System.String windowName);

public static void SetPosition(int x, int y, int resX = 0, int resY = 0) {
    SetWindowPos(FindWindow(null, "My Unity Window Title"), 0, x, y, resX, resY, resX * resY == 0 ? 1 : 0);
}
#endif

Getting window handle by window name is definitely not best way, but the easiest one.