I am using two bone IK constraint for my character to hold on to his weapons by constraining the hands to transform that correspond to the weapon handle ( lets call these handle transforms). Naturally, each weapon will come with its own handle transforms. I was thinking I could change the source object target dynamically during run-time to the equipped weapon’s handle transforms, is this supported by unity ?
Hello,
you have to rebuild your rig builder to apply your new settings.
Example :
public TwoBoneIKConstraint leftHandIk;
public TwoBoneIKConstraint rightHandIK;
public RigBuilder rigBuilder;
public Transform rightHandTarget;
public Transform leftHandTarget;
void Start()
{
leftHandIk.data.target = rightHandTarget;
rightHandIK.data.target = leftHandTarget;
rigBuilder.Build();
}
1 Like
I had the same problem but I managed to solve it!!
It’s the “data” variable!
TwoBoneIKConstraint ik;
void Start()
{
ik.data.target.position = Vector3.zero;
}